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Advances in Advertising Research (Vol. 1)

Cutting Edge International Research

AutorRalf Terlutter, Sandra Diehl, Shintaro Okazaki
VerlagGabler Verlag
Erscheinungsjahr2010
Seitenanzahl412 Seiten
ISBN9783834960061
FormatPDF
KopierschutzDRM
GerätePC/MAC/eReader/Tablet
Preis54,99 EUR
The goal of the book is to advance more systematic research in the fields of advertising and communication form an international perspective. Renowned communication researchers from around the globe have contributed to the making of this book.

Prof. Dr. Ralf Terlutter is Professor at the Department of Marketing and International Management at the University of Klagenfurt, Austria.
Prof. Dr. Sandra Diehl is Professor at the Department of Media and Communication Sciences at the University of Klagenfurt, Austria.
Prof. Dr. Shintaro Okazaki is Professor at the Department of Finance and Marketing Research at the Autonomous University of Madrid, Spain.

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Leseprobe
The Perceived Interactivity of Top Global Brand Websites and its Determinants (S. 207-208)

Hilde A.M. Voorveld,University of Amsterdam, The Netherlands Peter C. Neijens, University of Amsterdam, The Netherlands Edith G. Smit, University of Amsterdam, The Netherlands


1 Introduction


Recent reviews of the online advertising literature revealed that interactivity was one of the key topics in that field (Ha 2008; Kim and McMillan, 2008). Three main streams of research can be distinguished in the website interactivity literature. First, several researchers have written about the definition and conceptualization of interactivity (e.g., Liu and Shrum 2002; McMillan and Hwang 2002; Johnson, Bruner II and Kumar 2006). Second, several researchers have tried to map interactivity on websites by performing content analyses of websites (e.g. Ghose and Dou 1998; Ha and James 1998; Tse and Chan 2004; Cho and Cheon 2005; Okazaki 2005). Third, several researchers have investigated consumers’ responses to interactivity. Such studies mainly focused on the influence of interactivity on advertising effect measures like attitude toward the website, attitude toward the brand, and purchase intention (e.g., Bezjian-Avery, Calder and Iacobucci 1998; Coyle and Thorson 2001; Macias 2003; Wu 2005; Liu and Shrum 2009).

Within this latest stream of research, the theoretical approach on interactivity has changed from examining the effects of objectively assessed interactivity to the effects of interactivity perceptions, so called perceived interactivity. While research on perceived interactivity has become widespread, two issues remain underrepresented in the literature to date. First, to our knowledge, there is no single study that provides insight into the perceived interactivity of websites of the most important consumer brands.

Therefore, the first aim of this study is to address this gap in previous literature by giving an overview of the level of perceived interactivity of top global brand websites. The following research question was formulated to fulfill this aim: RQ1: What is the level of perceived interactivity of top global brand websites? Second, whereas research on the consequences of perceived interactivity is abundant, research on its determinants is scarce. The research up to now has primarily investigated website characteristics that influence interactivity perceptions.

To our knowledge, research focusing on person characteristics, such as demographic variables or experience variables, influencing interactivity perceptions is almost non-existent (Jee and Lee 2002), but vital for the field of interactivity research (Tremayne 2005). Therefore, the second aim of this study is to give insight into the personal determinants of perceived interactivity. The following research question was formulated: RQ2: Which personal variables determine the perceived interactivity of brand websites? To fulfill these two aims, our study draws on a survey in which 331 respondents are exposed to a total of 65 brand websites.

This design provides us with an opportunity to investigate the level and determinants of perceived website interactivity across a wide variety of websites. In addition the survey represents a more natural situation than earlier studies that employed experiments with only one, or a limited number of websites. Such a large-scale survey was never employed before in interactivity research In the next sections we will expand on the definition of interactivity and on factors influencing interactivity perceptions, after which we will describe the design of our study. Finally, after reviewing the results, we will draw conclusions on which personal factors influence interactivity perceptions.
Inhaltsverzeichnis
The European Advertising Academy (EAA)6
Preface7
Contents9
Part I Strategic Issues in Advertising, Branding and Communication
13
Integrated Marketing Communications: A Test for Different Levels of Strategic Consistency
14
1 Abstract14
2 Introduction14
3 Conceptual framework and hypotheses16
3.1 Effects of strategic consistency-based integration on information processing17
3.2 Effects of strategic consistency-based integration on consumer’s attitudes19
4 Methodology20
4.1 Experimental design20
4.2 Pre-tests and factor manipulation20
4.3 Data collection, sample and procedure22
4.4 Measures22
5 Results23
6 Conclusions24
References26
Appendix I29
Appendix II30
Evaluation and Feedback Effects of Limited Editions in FMCG Categories
32
1 Abstract32
2 Introduction32
3 Research objective34
4 Theoretical background34
5 Hypotheses37
6 Results38
7 Conclusions41
8 Limitations and future research42
References43
Appendix46
How Multinational Enterprises Develop their Advertising Strategy in New EU Member States: A Qualitative View
48
1 The expansion of the European Union48
2 Study approach49
2.1 Grounded theory49
2.2 Points of departure50
3 Method51
4 Results52
4.1 Poland52
4.2 Hungary52
4.3 The Czech Republic53
5 Limitations55
6 Discussion and synthesis55
7 Future extension56
References57
A Call for a Broader Range of Dependent Variables in Advertising Research
58
1 Introduction58
2 Subjective norm60
3 Perceived behavioral control61
4 Attitude confidence62
5 Discussion63
References66
The Passive Shopping Stage: Keeping in Mind Brand Encounters
69
1 Introduction69
2 The Passive-Active Continuum69
2.1 The passive (pre-consideration) stage70
2.2 The active (consideration and choice) stage71
2.3 The continuum71
3 Satisfaction and loyalty72
3.1 Satisfaction72
3.2 Loyalty74
4 Advertising versus promotions74
5 Method75
6 Results76
6.1 Brand loyalty effect on passive-stage reliance per country78
6.2 Brand loyalty effect on passive-stage reliance per product category79
7 Discussion82
References83
Part II Advertising and Communication Content
85
Missing for One, Unique for the Other - How Missing Attributes Affect Brand Evaluation
86
1 Abstract86
2 Purpose of the study86
3 Theoretical background88
3.1 Elaboration of missing attributes and brands88
3.2 Uniqueness and triviality as influencing factors of the elaboration of missing attributes
89
3.3 The impact of missing attributes and brands on processing fluency90
4 Experiments91
4.1 Experiment 191
4.2 Experiment 294
4.3 Experiment 397
4.4 General Discussion101
5 Managerial implications102
References103
Impact of Threat Appeals on Ad Evoked Fear and Message Credibility: The Role of Prime, Frame and Dead Relatedness
106
1 Abstract106
2 Purpose of the study106
3 Conceptual framework and hypothesis107
4 Data collection110
5 Results112
5.1 Manipulation checks112
5.2 Analysis 1112
5.3 Analysis 2113
6 Discussion, conclusions and suggestions for further research114
References116
Appendix: advertisements118
Racial Perceptions in Social Marketing: The Function of Fear and Efficacy in HIV/Aids Communication
119
1 Abstract119
2 Introduction119
3 Theoretical background120
4 Research objectives122
5 Hypotheses development123
6 Research methodology123
6.1 Exploratory research123
6.2 Experimental design124
6.3 Data collection and sample124
7 Major findings125
7.1 Fear125
7.2 Efficacy condom usage128
7.3 Efficacy safe sexual behaviour129
8 Implications and conclusions130
References131
Music in Advertising: Effects on Brand and Endorser Perception
134
1 Abstract134
2 Theoretical background134
2.1 The power of music to evoke memories and emotions134
2.2 The musical effects in advertising135
3 Objective and hypothesis138
4 Research design138
4.1 Subjects and design138
4.2 Variables measurement139
5 Research findings139
6 Conclusions140
References144
An Investigation of Alternative Explanations for the Positive Effect of a Presenter’s Attractiveness on Persuasion
148
1 Purpose of the study148
2 Theoretical background149
3 Method153
3.1 Stimuli153
3.2 Main study: sample, procedure, and measures154
3.3 Probe study: Sample and Procedure155
4 Results155
4.1 Conscious or subconscious Patzer Effect156
4.2 The effects of facial attractiveness on perceived expertise, trustworthiness, likeability, and role-model identification
157
4.3 The effects of perceived expertise, trustworthiness, likeability, and role-model identification on persuasion
158
5 Discussion159
6 Future research160
References161
Part III Advertising and Computer Games
163
Game Outcome and In-Game Advertising Effects
164
1 Introduction164
2 Hypotheses development165
2.1 The influence of game outcome on the player’s mood165
2.2 The influence of game outcome on the attitude toward the advertised brand166
2.3 The influence of game outcome on the attitude toward the computer game167
3 Method167
4 Results168
4.1 Players’ mood168
4.2 Attitude toward the advertised brand169
4.3 Attitude toward the computer game172
5 Discussion and implications172
References173
Entertainment in Advergames and its Influence on Brand-Related Outcomes for Children
176
1 Abstract176
2 Introduction176
3 Advergaming: a new form of advertising?177
4 The nature of advergames and their impact on entertainment179
5 Study181
5.1 Sample, methodology and measures183
5.2 Results and discussion184
6 Implications and limitations187
References188
Play Our Game and Tell Your Friends: Pringle’s Brand Campaign on a Mobile Social Networking Site
192
1 Introduction192
2 Significance of the study193
3 Background194
3.1 Games and mobile device194
3.2 Social networking sites194
4 Theoretical framework and hypotheses195
5 Method198
6 Results198
7 Discussion199
7.1 Theoretical implications199
7.2 Managerial implications200
8 Limitations200
References201
Implicit Measurement Games: Using Casual Games to Measure Psychological Responses to Ads
203
1 Introduction203
2 Study206
2.1 Participants and design206
2.2 Procedure206
3 Results210
3.1 Control variables and demographics210
3.2 Main analysis210
4 Conclusion and discussion214
References216
Part IV Advertising, Branding and Communication on the Internet
218
The Perceived Interactivity of Top Global Brand Websites and its Determinants
219
1 Introduction219
2 Theoretical background220
2.1 Definition of interactivity220
2.2 Determinants of perceived interactivity221
2.2.1 Demographic variables influencing interactivity perceptions221
2.2.2 Experience variables influencing interactivity perceptions222
2.2.3 Familiarity variables influencing interactivity perceptions222
2.2.4 Evaluation variables influencing interactivity perceptions222
3 Method223
3.1 Stimulus material223
3.2 Participants and procedure223
3.3 Measures223
3.3.1 Perceived interactivity224
3.3.2 Two-way communication dimension of perceived interactivity224
3.3.3 Synchronicity dimension of perceived interactivity224
3.3.4 Active control dimension of perceived interactivity224
3.3.5 Intuitive interactivity perception225
3.3.6 Demographic variables225
3.3.7 Experience with the internet225
3.3.8 Familiarity with the website and the brand225
3.3.9 Evaluation of the website and the brand225
4 Results225
4.1 The underlying structure of the perceived interactivity construct225
4.2 Correlation between theoretically based and intuitive based perceived interactivity scores
226
4.3 Level of perceived interactivity227
4.4 Personal determinants of perceived interactivity228
4.4.1 Demographic variables influencing interactivity perceptions228
4.4.2 Experience variables influencing interactivity perceptions229
4.4.3 Familiarity variables influencing interactivity perceptions230
4.4.4 Evaluation variables influencing interactivity perceptions231
5 Conclusion and discussion232
References233
Developing a Classification of Motivations for Consumers’ Online Brand-Related Activities1
236
1 Introduction236
2 Social media and uses & gratifications237
2.1 Social media motivation types237
3 A COBRA typology239
3.1 Consuming240
3.2 Contributing240
3.3 Creating240
4 Method241
4.1 Interviewing via Instant Messaging (IM)241
4.2 Data collection241
4.3 Coding procedure242
5 Results and conclusion243
5.1 Consuming brand-related content243
5.2 Contributing to brand-related content243
5.3 Creating brand-related content244
5.4 Entertainment as a driver of consuming, contributing, and creating244
6 Implications245
7 Limitations and future research directions245
References246
Making Money on eBay by Relieving Risk
249
1 Introduction249
2 Literature review251
2.1 Internet looms as a shopping medium251
2.2 Incentives to shop online252
2.3 Risk perceptions regarding online shopping252
2.4 Risk-relieving strategies253
2.5 Effects of risk-relieving cues254
2.6 Effects of multiple risk-relieving cues255
2.7 In conclusion257
3 Method257
3.1 Data collection procedure257
3.2 Collected information258
4 Results259
4.1 Effects of separate risk-relieving cues259
4.2 Effect of multiple risk-relieving cues259
5 Conclusion260
6 Discussion260
6.1 Theoretical implications260
6.2 Limitations261
6.3 Practical implications262
References263
Assessing the Probability of Internet Banking Adoption
266
1 Differences in internet banking adoption rates266
2 Determinants of internet banking adoption268
2.1 Individual differences268
2.2 Perceptions of innovation characteristics270
3 Methodology and data271
4 Empirical analysis273
5 Discussion and conclusion276
References278
Part V Gender and Advertising, Branding and Communication
282
Gender Stereotyping in Advertising on Public and Private TV Channels in Germany
283
1 Abstract283
2 Introduction283
3 Stereotyping of gender roles in advertising285
4 Method286
4.1 Sample of advertisements and central figures286
4.2 Coding procedure and measures287
5 Results288
6 Discussion291
References292
A Cross-Cultural and Gender-Specific Examination of Consumer Skepticism toward Advertising in General vs. Pharmaceutical Advertising – Empirical Evidence from the U.S., Germany and China (Hong Kong)
294
1 Abstract294
2 Statement of purpose and background295
3 Importance of pharmaceutical advertising296
4 Skepticism toward pharmaceutical advertising297
5 Research design and methodology300
6 Results301
7 Discussion305
References307
Do Consumers’ Assumptions on the Companies’ Motives and Differences in Moral Orientation of Men and Women Influence the Persuasiveness of CSR Activities?
310
1 Abstract310
2 Introduction310
3 Previous research and research gap312
3.1 Basic research312
3.2 Gender of the audience315
4 Theoretical background and hypotheses316
4.1 Perceived motives316
4.2 Gender of the audience317
5 Experiment319
5.1 Pretest319
5.2 Main study320
6 Managerial implications323
References323
Part VI Media Placement, Brand Placement, Public Relations and Viral Marketing
327
Media Placement versus Advertising Execution
328
1 Abstract328
2 Literature review and hypotheses330
2.1 Experiences and engagement330
2.2 Engagement and advertising effectiveness332
3 Methodology and results333
4 Discussion and conclusions338
References339
Brand Placements in Movies: The Impact of Modality, Prominence and Plot Connection on Attitude and Behavioral Intention
341
1 Purpose of the study341
2 Theoretical background and hypotheses development342
2.1 Appearance343
2.1.1 Modality343
2.1.2 Prominence343
2.1.3 The interaction between modality and prominence344
2.1.4 Integration in the story line: plot connection345
2.1.5 The interaction between plot connection and appearance346
3 Procedure347
4 Results349
5 Conclusion and discussion352
References353
What are the Effects of a Combination of Advertising and Brand Placement?
356
1 Introduction356
2 Literature Overview357
2.1 Brand placement combined with advertising357
2.2 Underlying mechanisms359
3 Method360
3.1. Respondents and Materials360
3.2 Measures361
3.2.1 Brand awareness361
3.2.2 Brand attitude361
3.2.3 Multiple source perceptions361
3.2.4 Forward encoding362
3.2.5 Respondent characteristics362
4 Results363
4.1 Background differences between the conditions363
4.2 Effects on top of mind awareness363
4.3 Effects on brand attitude363
4.4 Multiple source perceptions and forward encoding364
5 Conclusion and Discussion364
5.1 Practical implications366
5.2 Limitations and future research366
References367
Personal Branding and the Role of Public Relations
370
1 Introduction370
2 Social and historical background371
3 The marketing model as presented in the literature372
4 The personality market374
4.1 The 'key players' on the personality market375
4.2 The visibility industry376
5 A PR concept for positioning people effectively377
5.1 Briefing378
5.2 Analysis378
5.3 Strategy378
5.4 Tactics379
5.5 Implementation and evaluation382
6 Conclusions and prospects383
References386
Agent-Based Modelling: A New Approach in Viral Marketing Research
389
1 Abstract389
2 Introduction and background389
3 Simulation and Agent-Based Modelling (ABM)392
4 An agent-based contagion model393
4.1 Modelling the individual393
4.2 Modelling the aggregation395
5 Simulation results397
5.1 Critical mass – insufficient as explanation model397
5.2 Interplay of several factors397
5.3 Small cause, large effects398
5.4 Density and closeness399
5.5 Randomness400
6 Implications for viral marketing campaigns401
6.1 Focus or scatter?401
6.2 Adapt to general conditions and circumstances402
6.3 Consider randomness402
7 Discussion and open questions402
References403

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